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AI Insights · Timothy · January 2022

Top 5 Hypercasual Games on iOS in the US: Q4 2021

Discover the performance trends of the top 5 hypercasual games on iOS in the United States during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Hypercasual Games on iOS in the US: Q4 2021

During the fourth quarter of 2021, the top 5 hypercasual games on iOS in the United States showcased varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics of these popular games.

Magic Slime: Antistress & ASMR from Finger Art Games experienced consistent weekly revenue, peaking at around $42.6K at the beginning of October and gradually declining to approximately $32.6K by the end of December. Weekly downloads saw a significant peak of 1.8K in early October before dropping to around 1.1K in the last week of December. Active users showed a gradual decline from 12.5K in late September to approximately 9K by the end of the year.

Makeup Artist: Makeup Games by Beauty salon Studio had notable weekly revenue fluctuations, starting at $36K and peaking at $42K in late November before declining sharply to just under $5K by the end of December. Weekly downloads peaked at 96.7K in late November but dropped significantly to 1.5K in the final week of December. Active users mirrored this trend, starting at 133K and peaking at 174.7K in late November before falling to 62.7K by the end of the quarter.

Stone Miner from ZPLAY (HK) TECHNOLOGY CO., LIMITED saw a steady decline in weekly revenue from $33.2K in late September to around $22.6K by the end of December. The game’s weekly downloads began at 290.4K but dropped to approximately 110.7K by the end of the year. Active users also decreased significantly from 654.8K in late September to 170.9K by the end of December.

Flow Free by Big Duck Games LLC showed a consistent increase in weekly revenue, starting at $13.1K and reaching approximately $22.4K by the end of December. Weekly downloads remained relatively stable, starting at 73.7K and peaking at 97.4K in the last week of December. Active users saw a slight decline from 1.66M in late September to 1.37M by the end of the year.

Guitar: tabs, chords & games from MWM had stable weekly revenue, starting at $11.2K and ending at around $12.4K by the end of December. Weekly downloads saw a gradual increase from 10.2K in late September to 17.6K by the end of December. Active users also increased, starting at 28.1K and reaching 39.2K by the end of the quarter.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022